// Declaration

#ifndef INCLUDED_FIGHER_H // "Pre processor Guard" // Not compiler specific
#define INCLUDED_FIGHER_H // Entered into symbol table

#include <SGE.h>
using namespace SGE;

class Fighter
{
public:
	Fighter();
	~Fighter();

	void Load();
	void Unload();
	void Update(float deltaTime);
	void Render();

	void SetPosition(const SVector2& _pos) { mPosition = _pos; }
	const SVector2& GetPosition() const { return mPosition; }
private:
	SGE_Sprite mSprite;
	SVector2 mPosition;
};


#endif // #ifndef INCLUDED_FIGHER_H